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DROW MAGE & Keeping Spellcasters Alive in Battle
How to Keep an Enemy Mage Alive Adjusting HP The drow mage is incredibly weak, with only 45 HP for a CR 7. It’s probable that if this statblock had been updated for the 2024 Monster Manual, the HP would have gone up the same way it did for the CR 6 mage, but it… Continue reading
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WATER ELEMENTAL: Flowing Out of Control
How to Use: Keeping the Overwhelming Elemental in Check The water elemental’s stat block has a problem: its special attack is overwhelmingly strong. When it uses Water-Surge/Whelm and captures a PC, that PC is basically helpless. Then it just dives back into the water. With 90 feet of movement, the other players have no hope… Continue reading
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FIRE ELEMENTAL: As Everything Around Burns Down
How to Use: Basic Fire Elemental Tactics The fire elemental’s behavior is motivated by a liking to setting things on fire. Like the other elementals, it isn’t trying to hurt them; it’s trying to share its flame element with them. This should result in the fire elemental constantly attacking the PCs who aren’t on fire… Continue reading
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Dragon Encounter Design: Make Every Battle Unique
There are ten different dragons in the Monster Manual, five good and five evil, and yet as anyone who has ever met one in a D&D game knows, there might as well be one. The differences between them are so small as to seem just cosmetic. The biggest difference between them is breath weapon… Continue reading
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Simple Traps Done Right
For those following this blog, I am proud to announce that I have posted a guest post on Tribality on the subject of traps. Trap Article Traps are a thing that has an incredible amount of potential, but sadly are often used very poorly. The basic way to use them, as described in the DMG,… Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.