Combat rating 6
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DOPPELGANGER: How to use an Impersonator in DnD
How to Use – Social Encounter When building an encounter using a doppelganger, you will be better served by building a short encounter rather than an entire storyline. Build a long storyline, and you might end up with a doppelganger who gets exposed when you’ve barely started. Or, you might reach the part where your… Continue reading
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DISPLACER BEAST: Making Full Use of the Displacment Ability
How to Use – Combat Encounter 1 (difficulty 5) The basic combat encounter for the displacer beast is written out in the Monster Manual. Have the displacer beast attack and run, and when they follow it, they get attacked from behind in an ambush. If the ambush is made up entirely of displacer beasts, it… Continue reading
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ANKLYOSAURUS: Using an Adversary That Just Wants to be Left Alone
The ankylosaurus is that rare D&D monster that will not set out to attack the PCs. Continue reading
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BEARDED DEVIL: Basic Tactics, and Strategic Positions
The bearded devil is the first monster I have encountered since starting this blog that does not require any special setting to make using it interesting. Continue reading
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SHADOW DEMON & How to Use Hiding
The shadow demon has the ability to hide when it’s in partial or complete darkness. As hiding in D&D doesn’t seem to have exact rules, except for the fact that anybody spending an action has a chance to detect someone hidden*, I would Continue reading
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COUTAL: The Hidden Advisor
The coutal is good aligned monster that is clearly designed to be a quest giver. It only exists because in order to fulfill a mission given by a long-forgotten deity, it stays in hiding when it doesn’t have a pressing need to act… How else can it possibly be used? Continue reading
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CHUUL: Crazy Collecters, and a Ruined House
A brief look at the chuul’s picture tells us that this monster isn’t going to have trouble navigating difficult terrain. Between the extra legs for balance, and the pincer like grips that it clearly has at the end of each leg, it’s not going to slip, let alone fall, very often. Continue reading
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BUGBEAR CHIEFTAIN: One-Round Challenges
The bugbear chieftain has a special feature that gives him immunity to most spell-inflicted conditions. This makes him a very good fit for a situation where he has an upper hand, and the players have only one round in order to avert disaster Continue reading
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SPECTATOR: Optimizing it With Simple Fences
Unlike the other beholders, the spectator is meant for a low-level party, and doesn’t need the complexity and difficulty surrounding the others (nor should they be used. Low level players can’t survive them.) Continue reading
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BASILISK: Exploring the Consequences of Fighting Blind
The base idea behind running a basilisk is running a monster that can’t be looked at without harsh penalties. Fighting a monster without being able to look at it is unfortunately quite complicated. I’m going to break it up into three parts. Continue reading
About Me
I have been a DM for several years, and I was designing home RPG games since my young childhood. I have been a fan of many different types of games (computer, board, RPG, and more) and have designed several for my own entertainment. This is my first attempt to produce game content for a wider audience.