Combat rating 1/2
How to Use When using monsters whose skillset leads to them being hard to pin down on a battlefield, [in this case flyby,] I tend to recommend that the goal of the encounter not be taking out the monsters. In addition to being unfair to the melee classes, the nature of these monsters means that… Continue reading
How to Use – Combat Encounter 1 (difficulty varies) The dretch is the rare monster that can be used against far higher-level parties than its 1/4 CR would suggest. While its fighting skills are limited, its fetid cloud can really mess up your players. Combine it with other foes who are immune to the poisoned… Continue reading
How to Use – Combat Encounters (difficulty 3) Bullywugs are ambushers. When running ambushers, especially at low levels, it is sometimes worth having a routine ambush first so that the players know what to expect. This prevents the more elaborate ambushes from overwhelming them. The easiest ways to do that are as a series of… Continue reading
How to Use – When and Where When I would suggest that blights should hide during the day [mostly applicable to twig and vine blights. Needle blights just remain motionless, perhaps going to sleep.] The reasons are threefold. Where Due to their nature as plants, evil beings with intelligence can harvest their seeds and then… Continue reading
I have been a DM for several years, and I was designing home RPG games since my young childhood. I have been a fan of many different types of games (computer, board, RPG, and more) and have designed several for my own entertainment. This is my first attempt to produce game content for a wider audience.