Combat rating 1/2
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PTERANODON: Watch Your Balance
When using monsters whose skillset leads to them being hard to pin down on a battlefield, [in this case flyby,] I tend to recommend that the goal of the encounter not be taking out the monsters Continue reading
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DRETCH: Must be Killed Before it Gets Close
The dretch is the rare monster that can be used against far higher-level parties than its 1/4 CR would suggest. While its fighting skills are limited, its fetid cloud can really mess up your players. Continue reading
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BULLYWUG: Making Crossing Rivers Difficult
Bullywugs are ambushers. When running ambushers, especially at low levels, it is sometimes worth having a routine ambush first so that the players know what to expect. This prevents the more elaborate ambushes from overwhelming them. Continue reading
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NEEDLE BLIGHT & How to Homebrew a Monster in Two-Minutes
I would suggest that blights should hide during the day [mostly applicable to twig and vine blights. Needle blights just remain motionless, perhaps going to sleep.] The reasons are threefold. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.