Combat rating 14
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YOUNG RED DRAGON: How to Use Brute Force Properly
The red dragon is of the worldview that strength (meaning might) is the only important attribute, and that clever approaches are the methods of weaklings. This means that any interesting encounters with them will require either the use of homebrew, or convenient terrain. Continue reading
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YOUNG GREEN DRAGON: How to Run Parley and Combat
With the green dragon, we have a unique type of dragon, in that it will try to avoid fighting when it can. Continue reading
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YOUNG BLACK DRAGON: The Swamp Dragon
(Yes, I am going to write a separate article for every single dragon in the Monster Manual.) For the first time ever, I am letting myself change the order of the monsters in the Monster Manual slightly. I see the young dragon of each type as the dragon’s most basic, the adult with its extra… Continue reading
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TYRANNASAURES REX: A Dumb Beast, and an Epic Boss
The tyrannosaurus rex is one of those rare monsters that will be exciting encounter just on the strength of their name, or reputation. With other monsters, there are various ways to make them exciting, but they won’t measure up to the reputation that the T. Rex already has. I can’t name ten monsters in the… Continue reading
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HORNED DEVIL: How to Use the Devil’s Laziness
or the sake of this article, I am going to assume the horned devil was assigned to watch an entrance. It can be to a magic item, to a portal, or to anything else worth protecting. Continue reading
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CHAIN DEVIL: How to Maximise Animated Chains
My combat encounters are going to revolve around various ways to use the animate chains ability, but before we get into that, I want to discuss his unnerving face reaction. Continue reading
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YOCHLOL: Dangers of the Yochlol’s Web
The yochlol comes with one of the strangest abilities in D&D. It has the ability to turn into a cloud of toxic mist, with will render anyone inside it poisoned, making it harder for them to attack and easier for them to be attacked. Continue reading
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HERZOU: Trapping PCs in a Tight Spot
The hezrou actually does have an optimal fighting method, thanks to its poison effect. It wants to be as close to as many of its enemies as possible, so as to maximize the poison condition it causes. Continue reading
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CLOAKER: Masters of the Tactical Ambush
Scenario: Cloakers depend of taking their prey by surprise. They are also fairly intelligent. One way of taking their prey by surprise is to creep along behind them, as suggested here. Another way that they might fight is by taking advantage of the fact that they look like cloaks. Continue reading
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BEHIR: Forcing the Players Into Making a Deadly Pursuit
The behir’s strategy is simple. It will ambush the PCs, constrict one of them the first turn, drag them to a safe[er] area if possible, and swallow during the second turn. After that, it will flee through a tunnel. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.