Combat rating 14
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YOUNG BLACK DRAGON: The Swamp Dragon
(Yes, I am going to write a separate article for every single dragon in the Monster Manual.) For the first time ever, I am letting myself change the order of the monsters in the Monster Manual slightly. I see the young dragon of each type as the dragon’s most basic, the adult with its extra… Continue reading
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TYRANNASAURES REX: A Dumb Beast, and an Epic Boss
The tyrannosaurus rex is one of those rare monsters that will be exciting encounter just on the strength of their name, or reputation. With other monsters, there are various ways to make them exciting, but they won’t measure up to the reputation that the T. Rex already has. I can’t name ten monsters in the… Continue reading
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HORNED DEVIL: What to do With a Devil Known for Laziness
or the sake of this article, I am going to assume the horned devil was assigned to watch an entrance. It can be to a magic item, to a portal, or to anything else worth protecting. Continue reading
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CHAIN DEVIL: How to Maximise Animated Chains
My combat encounters are going to revolve around various ways to use the animate chains ability, but before we get into that, I want to discuss his unnerving face reaction. Continue reading
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YOCHLOL: Dangers of the Yochlol’s Web
The yochlol comes with one of the strangest abilities in D&D. It has the ability to turn into a cloud of toxic mist, with will render anyone inside it poisoned, making it harder for them to attack and easier for them to be attacked. Continue reading
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HERZOU: Trapping PCs in a Tight Spot
The hezrou actually does have an optimal fighting method, thanks to its poison effect. It wants to be as close to as many of its enemies as possible, so as to maximize the poison condition it causes. Continue reading
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CLOAKER: Masters of the Tactical Ambush
Scenario: Cloakers depend of taking their prey by surprise. They are also fairly intelligent. One way of taking their prey by surprise is to creep along behind them, as suggested here. Another way that they might fight is by taking advantage of the fact that they look like cloaks. Continue reading
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BEHIR: Forcing the Players Into Making a Deadly Pursuit
The behir’s strategy is simple. It will ambush the PCs, constrict one of them the first turn, drag them to a safe[er] area if possible, and swallow during the second turn. After that, it will flee through a tunnel. Continue reading
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DEVA & How to Run Tests of Character In D&D
A look at possible reasons why the PCs are left to go on quests. Why the angels don’t defeat all the villains for them. (The monster manual tries to give a reason, but comes up short. All it says is that then the angels would take over completely. It doesn’t address why that would be… Continue reading
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ABOLETH: Strategies for the Masters of Enslaving
Story. The players have heard of the aboleth’s presence, and they wish to meet with it. Perhaps they want information from it, perhaps they want to defeat it, or maybe it heard of them and wishes to meet [and own] them. Spin it as you wish Continue reading
About Me
I have been a DM for several years, and I was designing home RPG games since my young childhood. I have been a fan of many different types of games (computer, board, RPG, and more) and have designed several for my own entertainment. This is my first attempt to produce game content for a wider audience.