Combat rating 27
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ANCIENT COPPER DRAGON: The Host Hiding in Plain Sight
How to Use (difficulty 24) The ancient copper dragon, like all ancient metallic dragons and several of the adult metallic dragons, has the ability to take on a humanoid form. The question is how it will use it, as unlike other metallic dragons it isn’t open to helping people or to socializing with society in… Continue reading
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ANCIENT BRASS DRAGON: The Hidden King and His Deadly Domain
How to Use By the time a brass dragon is ancient, it’s established its reputation enough to be a king, or at least to be on the highest tier of society that it cares for. In some genres of fantasy, it has become accepted that the ideal king is someone who is friendly with even… Continue reading
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ANCIENT RED DRAGON: HOW TO FIGHT WITH FIRE
While the red dragon is known to despise strategies as tools of the feeble, an ancient red dragon is old enough to know that they’re sometimes a necessary evil. Either that, or it’s grown tired of fighting off fools, Continue reading
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ADULT RED DRAGON: Battle of the Burning City
Perhaps the most interesting place to put a red dragon is in the middle a city that it’s attacking. Fighting in the city forces the PCs to split their attention between the dragon, the fires, and any people that might need help. Let’s look at them individually. Continue reading
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ANCIENT GREEN DRAGON: Master of the Subtle Trap
By the time the dragon is ancient, it will set extremally subtle traps. (The adult might use these also, but the ancient will use them for sure.) These are traps where the trap itself is so well hidden that there Continue reading
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ANCIENT BLUE DRAGON: The Ultimate Boss Dragon
The ancient blue dragon maintains a tight watch over its territories, and the PCs should not be able to approach it (except magically) without it knowing about it well beforehand. Continue reading
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ANCIENT BLACK DRAGON: Fighting is the Ruins
The Monster Manual tells us that black dragons make their lairs on the ruins of empires. Here’s how this can turn the ancient black dragon’s lair into a nightmare for any aspiring adventurers. Combat encounter 1 (difficulty 23) Arrange the dragon’s lair as a series of islands or platforms above the swamp water, high enough… Continue reading
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PIT FIEND: Master of the Hells
Stage 1: When the pit fiend sees the PCs, I would have a number of other monsters be around. The pit fiend gestures to the other monsters to attack, and then climbs up to a high spot, where it can watch the fight like a Ceaser at a Roman circus. Continue reading
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DEMILICH: A Glass Cannon Foe, and How to Use Him
The demilich is one of the more unique monsters in the Monster Manual. Before we can try to build scenarios for him, we need to first understand how he functions, and how he should and should not be used. Continue reading
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SOLAR: Tactics for Outdoor and Indoor Fighting
The solar has two different styles of fighting, indoors and outdoors. I’ll detail them both. If your players are fighting a solar, you might want to use both, as it will save the fight from becoming boring. besides, any boss fight can use a second phase. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.