This page contains a list of all the posts currently on this site. It also contains a number of sub-pages, to make it easier if you want to search for a specific topic.
Traps and Puzzles
Traps & Puzzles for Dungeons and Dragons
This section will contain the articles that have a significant amount of traps and/or puzzles in them (sorted for you convenience). Unlike with the tags, which flag every monster with a trap or puzzle in it, this section will only have the articles with a significant amount of traps, or at least one puzzle.
Some of my traps, although by no means all, are meant to be run in combination with the monster of the article. Even these ones can be run by themselves, or you can look for a monster that shares the same characteristics and use that one. In general, the main monster characteristics as far as traps are concerned are flying, ranged attacks, incorporeal, and control effects. (See the beginning of Traps for more detail.)
Terrain Challenges
D&D Terrains, and How They Challenge Players
This section contains the various articles that explore how to use terrain, generally as a means of enhancing the monster. (With that said, the terrain effects are ones that can be used easily without the monster, or with a different, similar monster.)
Simply that fact that a certain monster is generally found inside a specific terrain will not cause it to appear here.
Combat Tactics
Monster Combat Tactics, from Spellcaster to Skirmisher
This section is for the monsters that have specific fighting styles, such as skirmisher, tank, spellcaster, ambusher, or ranged. Most of the monsters here have their optimal fighting style explained in the article, and are fairly easy to use in combination with other monsters.
I also have a section called Horde, for articles where the players have to deal with too large an amount of monsters to be defeated outright (generally, the goal is to either hold an area for an amount of time or to outrun/escape) Pack, for articles where players can’t eliminate the monsters due to numbers and must navigate around them, and Counter-Heist, for monsters to interfere in a heist scenario without ruining it.
For a list of specific monsters to fight alongside any specific monster, see the minion/allies tab at the beginning of any monster article.
Allies and Dialogue
Friends, Neutral Parties, and Negotiations
This section contains a list of all the articles that have advice on running the monster as an ally of the players, whether in combat or otherwise, and how to run dialogue with various monsters.
Dialogue or negotiations are further divided into seperate sections for ones where the players must persuade the monster, and ones where the monster “persuades” the players through lies, hidden identities, or similar tactics.
Hazards
Hazards, Obstacles, and Other Terrain Changing Features
This section contains a list of all the articles that make use of items like fire, a quick spreading hazard that destroys the area around it, and the ground under PCs feet, boats, a moving “terrain” that can be destroyed, with devastating consequences, bridges, a easily defended chokepoint that the players have to get past, and similar features.
DM Advice
Roleplaying and General DM Advice
All the DM advice that doesn’t fit into a different category. For example, running horror, large scale conflicts, roleplaying advice for certain monsters, and more.
Complete Table of Contents
Note: When a title has the and symbol [&] it contains general advice for D&D, other titles are marked with a column [:] followed by a brief description of the main encounter.
- July 17 BUGBEAR: Ideas for Sneak Attacks
- August 17 CENTAUR: Tactics of Horse Archers
- August 24 CHIMERA: A Fight to the Death
- September 13 CLOAKER: Masters of the Tactical Ambush
- September 14 Announcement
- September 14 COCKATRICE: Laying Traps With Cockatrices
- September 21 COUATL: The Hidden Advisor
- October 19 DARKMANTLE: Traps and Obstacles in the Dark
- October 26 DEATH KNIGHT 1: A Duel of Questionable Honor
- November 2 Special article 1: Trap Ideas
- November 5 BALOR: Using a Volcanic Eruption in DnD
- November 7 Return of the Balrog
- November 9 BARLGURA: King of the Mountaintop
- November 13 CHASME & How to Run Pursuit by a Large Force
- November 16 DRETCH: Must be Killed Before it Gets Close
- November 20 GLABREZU: Deadly as a Friend, Lethal as a Foe
- November 22 A Deadly Friend: How to Play Corruption in DnD
- November 23 GORISTRO: How to Use Mazes and Forced Movement
- November 27 HERZOU: Trapping PCs in a Tight Spot
- November 30 MANES: Using the Manes’ Unique Powers
- December 5 NALFSHNEE: Talking Fancy and Fighting Dirty
- December 11 SHADOW DEMON & How to Use Hiding
- December 14 VROCK: A Harrying Attacker and a Treasure Raider
- December 18 YOCHLOL: Dangers of the Yochlol’s Web
- December 21 BARBED DEVIL: Why Devils Need to Pay for Souls
- December 28 BONE DEVIL & Taking Care of a Group of Commoners
- January 18 ICE DEVIL: Making Proper Use of the Ice Wall
- January 21 IMP: How to Make Really Bad Bargains
- January 25 PIT FIEND: Master of the Hells
- February 1 ALLOSAURUS: Hunted by a pack of dinosaurs
- February 8 PLESIOSAURUS: Trapped on the Dinosaur’s Back
- February 14 PTERANODON: Watch Your Balance
- February 15 TRICERATOPS: Charge of the Triceratops
- March 21 YOUNG BLACK DRAGON: The Swamp Dragon
- April 15 Prisoners of a Dragon:
- May 20 Allies of an Evil Dragon
- June 16 On a Quest for an Evil Dragon
- September 8 How to Run Horror in Dungeons and Dragons
- September 22 YOUNG BRASS DRAGON: Battles of Lies and Fire
- December 3 BRONZE DRAGON WYRMLING: Hidden in the Mist
- February 9 YOUNG SILVER DRAGON: The Race to Freedom
- June 8 Simple Traps Done Right