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YOCHLOL: Dangers of the Yochlol’s Web
The yochlol comes with one of the strangest abilities in D&D. It has the ability to turn into a cloud of toxic mist, with will render anyone inside it poisoned, making it harder for them to attack and easier for them to be attacked. Continue reading
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VROCK: A Harrying Attacker and a Treasure Raider

Let’s start with basic strategy. The vrock will perch on a high peak, or other high point, and whenever its spores are available it will fly just low enough to use them before flying back up. Continue reading
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SHADOW DEMON & How to Use Hiding
The shadow demon has the ability to hide when it’s in partial or complete darkness. As hiding in D&D doesn’t seem to have exact rules, except for the fact that anybody spending an action has a chance to detect someone hidden*, I would Continue reading
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QUASIT & Making Familiars and Other NPCs Interesting
Before we get into uses for this monster as an enemy, I’m going to start with how to use the quasit as an ally. Specifically, how it can be used when it’s playing the role of a warlock’s familiar. Continue reading
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NALFSHNEE: Talking Fancy and Fighting Dirty
How to Use: Roleplaying a Discussion with a Demon With the nalfshnee, I am going to give a couple of different strategies that it is likely to use. You can use them all, to set up one large boss fight, or you can use one or two of them to spice up an otherwise basic… Continue reading
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MARALITH: Pinning Down the PCs With Attacks of Opptunity
According to the Monster Manual, the maralith is placed the general of the demonic hordes. It’s meant to be used together with a large number of other demons. Continue reading
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MANES: Using the Manes’ Unique Powers
The manes erupt into a cloud of extremely bad smelling gas when killed. For our first combat encounter, realize that this would trigger an alarm. Continue reading
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HERZOU: Trapping PCs in a Tight Spot

The hezrou actually does have an optimal fighting method, thanks to its poison effect. It wants to be as close to as many of its enemies as possible, so as to maximize the poison condition it causes. Continue reading
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GORISTRO: How to Use Mazes and Forced Movement
The intended tactics for the goristro are, I think, that he makes a head charge one turn, the next turn he multiattacks, hopefully tripping at least one PC prone. Continue reading
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A Deadly Friend: How to Play Corruption in DnD
This was originally part of the glabrezu article, and part 1: Deception appears there. As this seems like something that I’m going to need for more monsters, I decided to publish it separately as its own article. This way I can refer other monsters to here, and people won’t need to skim through the glabrezu… Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.