Combat rating 12
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YOUNG COPPER DRAGON: The Comedian and the Crumbling Cliff
How to Use While the copper dragon is officially classified as good, I fail to see it in the flavor text description. Based on that description, I’d classify the dragon as neutral. This is not a dragon that will help vanquish evil, unless it is in its most direct self-interest to do so. On the… Continue reading
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YOUNG BRASS DRAGON: Battles of Lies and Fire
How to Use And so, after twenty-seven articles, we come to the good dragons. As is my typical style for good-alignment monsters, we’ll start with the reasons why the PCs are the ones getting sent on the quest, and why the much more powerful good monster isn’t doing it for them. (Somehow, just saying that… Continue reading
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YOUNG WHITE DRAGON: Attacks of the Master Hunter
How to Use – Combat Encounters (difficulty 8) As mentioned in the Monster Manual, what the white dragon lacks in size, strength, and intelligence, he makes up for in natural instincts. He also has the most beneficial terrain, as far as he’s concerned. You can use the following ideas separately, or you can thread several… Continue reading
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YOUNG RED DRAGON: How to Use Brute Force Properly
The red dragon is of the worldview that strength (meaning might) is the only important attribute, and that clever approaches are the methods of weaklings. This means that any interesting encounters with them will require either the use of homebrew, or convenient terrain. Continue reading
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YOUNG BLACK DRAGON: The Swamp Dragon
(Yes, I am going to write a separate article for every single dragon in the Monster Manual.) For the first time ever, I am letting myself change the order of the monsters in the Monster Manual slightly. I see the young dragon of each type as the dragon’s most basic, the adult with its extra… Continue reading
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YOCHLOL: Dangers of the Yochlol’s Web
The yochlol comes with one of the strangest abilities in D&D. It has the ability to turn into a cloud of toxic mist, with will render anyone inside it poisoned, making it harder for them to attack and easier for them to be attacked. Continue reading
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VROCK: A Harrying Attacker and a Treasure Raider
Let’s start with basic strategy. The vrock will perch on a high peak, or other high point, and whenever its spores are available it will fly just low enough to use them before flying back up. Continue reading
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CHASME & How to Run Pursuit by a Large Force
Aside from the plain usage of being an ordinary attacker, there are three ways I would go about using a chasme. Continue reading
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CYCLOPS: Using Poor Depth Perception to Make him Deadlier
The first thing I would like to note is that the one eye is a weakness. The original cyclops in The Odyssey was given one eye as a weakness for Ulysses to exploit, and its only significant function in the story is Ulysses taking advantage of it. ( Continue reading
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CHIMERA: A Fight to the Death
First appearance: The chimera’s attack style is very straightforward. It will dive from the sky, roaring and breathing fire, choosing an angle that will allow everyone to see it. I would choose a forest clearing, personally, or to have it come from arou Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.