Combat rating 21
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ADULT BLUE DRAGON: Defenses Inside and Outside the Lair
How to Use – Combat encounters (difficulty 18) The blue dragon has quite a number of tactics he might employ against his enemies. Among them are: Glass boulders: Glass is made by sand melting under extreme amounts of heat. Being struck by lightning will do it. Whether the dragon knows how to shape the sand… Continue reading
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ICE DEVIL: Cutting PCs off With an Ice Wall
The best use for the ice devil is to have him cast his ice wall, and then defend it. Continue reading
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NALFSHNEE: Talking Fancy and Fighting Dirty
How to Use – Combat Scenarios (difficulty 15) With the nalfshnee, I am going to give a couple of different strategies that it is likely to use. You can use them all, to set up one large boss fight, or you can use one or two of them to spice up an otherwise basic fight.… Continue reading
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MARALITH: Pinning Down the PCs With Attacks of Opptunity
According to the Monster Manual, the maralith is placed the general of the demonic hordes. It’s meant to be used together with a large number of other demons. Continue reading
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GORISTRO: How to Use Mazes and Forced Movement
The intended tactics for the goristro are, I think, that he makes a head charge one turn, the next turn he multiattacks, hopefully tripping at least one PC prone. Continue reading
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BALOR: Using a Volcanic Eruption in DnD
The monster manual has quite a large number of demons. One thing I noticed, however, is that there doesn’t seem to be much connection between the different demons. Continue reading
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DEATH KNIGHT 1: A Duel of Questionable Honor
This is the first of two death knight articles. This one uses him as a lesser boss, in the next one he’ll be the campaign’s big bad. Continue reading
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DEATH TYRANT: Fighting While Defending a Crowd of People
In this scenario, the city has fallen to the death tyrant. * The death tyrant has zombies, giants (ogres, ettins, cyclopes) and possibly other monsters rampaging through the city and setting fire to some of the houses. Continue reading
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BEHOLDER & Ideas For Challenging Pit Traps
No creature prepares for combat like a beholder. The text in Volo’s talked about beholders as impossibly paranoid, with any scenario thrown at them, no matter how improbable, being something they’ve already contemplated and worked out how to deal with. As such, their lairs should be infamous for their traps (more trap ideas later.) And… Continue reading
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PLANATAR: Cross-Examining the Players’ Motives
The planetar seems built to be an ally. Unfortunately, it’s too powerful to actually join with any party, even one that is level 20. This is instruction for how to go about it if you want your players to fight alongside an overly powerful ally. Continue reading
About Me
I have been a DM for several years, and I was designing home RPG games since my young childhood. I have been a fan of many different types of games (computer, board, RPG, and more) and have designed several for my own entertainment. This is my first attempt to produce game content for a wider audience.