Combat rating 20
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ADULT RED DRAGON: Battle of the Burning City
Perhaps the most interesting place to put a red dragon is in the middle a city that it’s attacking. Fighting in the city forces the PCs to split their attention between the dragon, the fires, and any people that might need help. Let’s look at them individually. Continue reading
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YOUNG RED DRAGON: How to Use Brute Force Properly
The red dragon is of the worldview that strength (meaning might) is the only important attribute, and that clever approaches are the methods of weaklings. This means that any interesting encounters with them will require either the use of homebrew, or convenient terrain. Continue reading
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ADULT GREEN DRAGON: Threats, Trickery, Minions, and Magic,
Before I discuss the adult greens dragon’s tactics, I want to discuss the spell Hero’s Feast, and how to deal with it. Continue reading
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HORNED DEVIL: How to Use the Devil’s Laziness
or the sake of this article, I am going to assume the horned devil was assigned to watch an entrance. It can be to a magic item, to a portal, or to anything else worth protecting. Continue reading
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YOCHLOL: Dangers of the Yochlol’s Web
The yochlol comes with one of the strangest abilities in D&D. It has the ability to turn into a cloud of toxic mist, with will render anyone inside it poisoned, making it harder for them to attack and easier for them to be attacked. Continue reading
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GORISTRO: How to Use Mazes and Forced Movement
The intended tactics for the goristro are, I think, that he makes a head charge one turn, the next turn he multiattacks, hopefully tripping at least one PC prone. Continue reading
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DEATH KNIGHT 1: A Duel of Questionable Honor
This is the first of two death knight articles. This one uses him as a lesser boss, in the next one he’ll be the campaign’s big bad. Continue reading
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DEATH TYRANT: Fighting While Defending a Crowd of People
In this scenario, the city has fallen to the death tyrant. * The death tyrant has zombies, giants (ogres, ettins, cyclopes) and possibly other monsters rampaging through the city and setting fire to some of the houses. Continue reading
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BEHIR: Forcing the Players Into Making a Deadly Pursuit
The behir’s strategy is simple. It will ambush the PCs, constrict one of them the first turn, drag them to a safe[er] area if possible, and swallow during the second turn. After that, it will flee through a tunnel. Continue reading
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DEVA & How to Run Tests of Character In D&D
A look at possible reasons why the PCs are left to go on quests. Why the angels don’t defeat all the villains for them. (The monster manual tries to give a reason, but comes up short. All it says is that then the angels would take over completely. It doesn’t address why that would be… Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.