difficulty 10
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SHADOW DRAGON: Unleashing terror From Amidst the Darkness
In the last post, I mentioned that shadow dragons keep their presence hidden, and enjoy spreading a dark unknown fear instead of announcing their strength the way every other dragon does. Before going into the details of how it does that, I felt the need to discuss how to use horror in D&D. Now is… Continue reading
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YOUNG GREEN DRAGON: How to Run Parley and Combat
With the green dragon, we have a unique type of dragon, in that it will try to avoid fighting when it can. Continue reading
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YOUNG BLUE DRAGON: Master of Tactical Fighting
How to Use – Combat Encounter (difficulty 10) The blue dragon is a strategist. It will take note of any weaknesses in its opponents, and fight accordingly. This means that against a group of melee PCs, if will strafe them with its breath, and forgo attacking on the rounds that it can’t if that will… Continue reading
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CHAIN DEVIL: How to Maximise Animated Chains
My combat encounters are going to revolve around various ways to use the animate chains ability, but before we get into that, I want to discuss his unnerving face reaction. Continue reading
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BONE DEVIL & Taking Care of a Group of Commoners
How to Use – Combat encounter 1 (difficulty 10) Suggested terrain: A dessert wilderness, with tall peaks of rock jutting up on both sides of the path. Or you can just use mountain walls on one or both sides. The bone devil’s preferred strategy will be to lie flat on top of the columns, and… Continue reading
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GORISTRO: How to Use Mazes and Forced Movement
The intended tactics for the goristro are, I think, that he makes a head charge one turn, the next turn he multiattacks, hopefully tripping at least one PC prone. Continue reading
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CLOAKER: Masters of the Tactical Ambush
Scenario: Cloakers depend of taking their prey by surprise. They are also fairly intelligent. One way of taking their prey by surprise is to creep along behind them, as suggested here. Another way that they might fight is by taking advantage of the fact that they look like cloaks. Continue reading
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BEHIR: Forcing the Players Into Making a Deadly Pursuit
The behir’s strategy is simple. It will ambush the PCs, constrict one of them the first turn, drag them to a safe[er] area if possible, and swallow during the second turn. After that, it will flee through a tunnel. Continue reading
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ABOLETH: Strategies for the Masters of Enslaving
Story. The players have heard of the aboleth’s presence, and they wish to meet with it. Perhaps they want information from it, perhaps they want to defeat it, or maybe it heard of them and wishes to meet [and own] them. Spin it as you wish Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.