Combat rating 5
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ALLOSAURUS: Hunted by a pack of dinosaurs
Of all the monsters in the Monster Manual, dinosaurs are the ones that really don’t fit. Continue reading
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SPINED DEVIL: Messenger, Sentry, and Quick-Moving Attacker
Before I begin, let me say that there is no reason that the spined devil would ever make a melee attack. Continue reading
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SHADOW DEMON & How to Use Hiding
The shadow demon has the ability to hide when it’s in partial or complete darkness. As hiding in D&D doesn’t seem to have exact rules, except for the fact that anybody spending an action has a chance to detect someone hidden*, I would Continue reading
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COUATL: The Hidden Advisor
The coutal is good aligned monster that is clearly designed to be a quest giver. It only exists because in order to fulfill a mission given by a long-forgotten deity, it stays in hiding when it doesn’t have a pressing need to act… How else can it possibly be used? Continue reading
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CHUUL: Crazy Collecters, and a Ruined House
A brief look at the chuul’s picture tells us that this monster isn’t going to have trouble navigating difficult terrain. Between the extra legs for balance, and the pincer like grips that it clearly has at the end of each leg, it’s not going to slip, let alone fall, very often. Continue reading
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CENTAUR: Tactics of Horse Archers
The Monster Manual doesn’t talk much about what centaurs are like. In almost every book I can think of, though, their personalities range from proud to arrogant jerks. They are certain of themselves and they look down on other creatures. Continue reading
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CARRION CRAWLER: The Monster on the Ceiling
The players have to climb a cliff, and there is a carrion crawler waiting for them on top of an outcropping (to stop them from shooting it down.) Continue reading
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BANSHEE: How to Combine Fear and Incorporeal Movement

Suggested setting: A grand manor, with a white marble staircase leading up into it. Manor and staircase and now partially in ruins. When the party enters it is evening, and a storm is beginning outside. Continue reading
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AZER: Turning its Terrain Into a Hazard
The azer are extremely neutral. They won’t seek out a conflict, but they won’t shy away from one either. If the players are coming after them, or if for some reason they need to attack the players, they won’t try to avoid it. Continue reading
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ANKHEG: Four Ways to use for Burrowing Monsters

The ankheg’s preferred style of combat is to burrow, and to attack by coming out of its burrow right under the victim, so that only that one person can fight back at it. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.