Combat rating 11
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TRICERATOPS: Charge of the Triceratops
Have the players enter a clearing, ringed about by dead thorns, possibly as high as their waists, possibly higher than their heads. Continue reading
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CHAIN DEVIL: How to Maximise Animated Chains
My combat encounters are going to revolve around various ways to use the animate chains ability, but before we get into that, I want to discuss his unnerving face reaction. Continue reading
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BONE DEVIL & Taking Care of a Group of Commoners
How to Use: Skirmisher Devil of the Nine Hells This article will cover bone devil tactics, combat with unwilling slaves, and several challenges of escorting the rescued to safety. Combat encounter 1: Battle of Stone Columns (difficulty 10) Suggested terrain: A dessert wilderness, with tall peaks of rock jutting up on both sides of the… Continue reading
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BARBED DEVIL: Why Devils Need to Pay for Souls
Before going into the meat of the article, I wanted to write a little about devil contracts. There seems to be a gaping plot hole in the entire idea. Continue reading
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VROCK: A Harrying Attacker and a Treasure Raider
Let’s start with basic strategy. The vrock will perch on a high peak, or other high point, and whenever its spores are available it will fly just low enough to use them before flying back up. Continue reading
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HERZOU: Trapping PCs in a Tight Spot
The hezrou actually does have an optimal fighting method, thanks to its poison effect. It wants to be as close to as many of its enemies as possible, so as to maximize the poison condition it causes. Continue reading
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GLABREZU: Deadly as a Friend, Lethal as a Foe
The glabrezu is an extremely powerful demon, powerful enough that I have no idea why its CR is only 9. Continue reading
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CHASME & How to Run Pursuit by a Large Force
Aside from the plain usage of being an ordinary attacker, there are three ways I would go about using a chasme. Continue reading
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BARLGURA: King of the Mountaintop
With the barlgura we have one of the weirdest combos in D&D. A creature of no intelligence to speak of, with a whole bunch of spells whose usage revolves around being used subtly. Continue reading
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CYCLOPS: Using Poor Depth Perception to Make him Deadlier
The first thing I would like to note is that the one eye is a weakness. The original cyclops in The Odyssey was given one eye as a weakness for Ulysses to exploit, and its only significant function in the story is Ulysses taking advantage of it. ( Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.