Combat rating 22
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ADULT COPPER DRAGON: Trials of the Acid Trickster
I already discussed in the last article how to use and not use the copper dragon’s sense of humor. I also mentioned that this dragon is closer to neutral than good, and that therefore there is probably no need to find reasons for the dragon not to join the party when you don’t want it… Continue reading
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ADULT BLACK DRAGON: 3 Ways to use the Swamp as a Deadly Trap
Combat encounter 1: Surging Water Lair Action (difficulty 16) As per the rules, the adult dragon has the ability to make the water surge out and pull them into the water, knocking them prone. I’ve already mentioned in my post on the young black dragon that it seems unlikely that someone knocked prone inside a… Continue reading
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PIT FIEND: Master of the Hells
Stage 1: When the pit fiend sees the PCs, I would have a number of other monsters be around. The pit fiend gestures to the other monsters to attack, and then climbs up to a high spot, where it can watch the fight like a Ceaser at a Roman circus. Continue reading
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NALFSHNEE: Talking Fancy and Fighting Dirty
How to Use: Roleplaying a Discussion with a Demon With the nalfshnee, I am going to give a couple of different strategies that it is likely to use. You can use them all, to set up one large boss fight, or you can use one or two of them to spice up an otherwise basic… Continue reading
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MARALITH: Pinning Down the PCs With Attacks of Opptunity
According to the Monster Manual, the maralith is placed the general of the demonic hordes. It’s meant to be used together with a large number of other demons. Continue reading
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BALOR: Using a Volcanic Eruption in DnD
The monster manual has quite a large number of demons. One thing I noticed, however, is that there doesn’t seem to be much connection between the different demons. Continue reading
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BEHOLDER & Ideas For Challenging Pit Traps
No creature prepares for combat like a beholder. The text in Volo’s talked about beholders as impossibly paranoid, with any scenario thrown at them, no matter how improbable, being something they’ve already contemplated and worked out how to deal with. As such, their lairs should be infamous for their traps (more trap ideas later.) And… Continue reading
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PLANETAR: Cross-Examining the Players’ Motives
The planetar seems built to be an ally. Unfortunately, it’s too powerful to actually join with any party, even one that is level 20. This is instruction for how to go about it if you want your players to fight alongside an overly powerful ally. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.