Combat rating 3
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SPINED DEVIL: Messenger, Sentry, and Quick-Moving Attacker
Before I begin, let me say that there is no reason that the spined devil would ever make a melee attack. Continue reading
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IMP: How to Make Really Bad Bargains
An imp will be looking for ways to corrupt its master, as well as anybody else that it can. To achieve that end, it will look for ways to suggest evil deeds that have some chance of being persuasive. Continue reading
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QUASIT & Making Familiars and Other NPCs Interesting
Before we get into uses for this monster as an enemy, I’m going to start with how to use the quasit as an ally. Specifically, how it can be used when it’s playing the role of a warlock’s familiar. Continue reading
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DARKMANTLE: Traps and Obstacles in the Dark
The darkmantle’s basic tactics are to use its false appearance until prey gets within reach, then use a turn to activate its darkness, and only then to latch onto the target. Continue reading
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CENTAUR: Tactics of Horse Archers
The Monster Manual doesn’t talk much about what centaurs are like. In almost every book I can think of, though, their personalities range from proud to arrogant jerks. They are certain of themselves and they look down on other creatures. Continue reading
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CARRION CRAWLER: The Monster on the Ceiling
The players have to climb a cliff, and there is a carrion crawler waiting for them on top of an outcropping (to stop them from shooting it down.) Continue reading
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BUGBEAR: Ideas for Sneak Attacks
The bugbears’ entire style is to attack from behind, run for it as soon as they start losing, and then attack from behind again as soon as they can. Continue reading
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VINE BLIGHT: The Forest’s Dark Grasp
The most obvious way to use vine blights is for them to hold the prey still while needle blights and/or other ranged attackers pelt the captive from a distance. Continue reading
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AZER: Turning its Terrain Into a Hazard
The azer are extremely neutral. They won’t seek out a conflict, but they won’t shy away from one either. If the players are coming after them, or if for some reason they need to attack the players, they won’t try to avoid it. Continue reading
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ANKHEG: Four Ways to use for Burrowing Monsters
The ankheg’s preferred style of combat is to burrow, and to attack by coming out of its burrow right under the victim, so that only that one person can fight back at it. Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.