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WATER ELEMENTAL: Flowing Out of Control
How to Use: Keeping the Overwhelming Elemental in Check The water elemental’s stat block has a problem: its special attack is overwhelmingly strong. When it uses Water-Surge/Whelm and captures a PC, that PC is basically helpless. Then it just dives back into the water. With 90 feet of movement, the other players have no hope… Continue reading
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FIRE ELEMENTAL: As Everything Around Burns Down
How to Use: Basic Fire Elemental Tactics The fire elemental’s behavior is motivated by a liking to setting things on fire. Like the other elementals, it isn’t trying to hurt them; it’s trying to share its flame element with them. This should result in the fire elemental constantly attacking the PCs who aren’t on fire… Continue reading
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LEMURE: Monster, Obstacle, and Victim (With Flames)
How to Use: Lemure “Tactics” The lemure is actually stronger than the manes (the demon equivalent.) Where the manes is a CR 1/8, however, the lemure is a CR 0. This reason is that the lemure will not go after PCs to attack them. How should they be played? Lemures are mindless but not harmless.… Continue reading
About Me
I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.