Friends, Neutral Parties, and Negotiations

Allies

Silver Dragon Wyrmling (CR 2)

Adult Silver Dragon (CR 16)

Bronze Dragon Wyrmling (CR 2) (A fight that begins with an ambush attack, but can become an alliance)

Adult Bronze Dragon (CR 15)

Young Bronze Dragon (CR 8) (A non-combat alliance)

Allies of an Evil Dragon

 

 

Helpful

Young Gold Dragon (CR 9)

Doppleganger (CR 4)

Aaracockra (CR 1/4)

 

 

Neutral Parties

Adult Brass Dragon (CR 13)

Copper Dragon Wyrmling (CR 1) negotiation

Young Copper Dragon (CR 7)

Ancient Brass Dragon (CR 20) (Roleplaying a King)

Young Brass Dragon (CR 6) (Battle of deceptions)

 

 

Trickery

Adult Green Dragon (CR 15)

Imp (CR 1)

Negotiation

Young Green Dragon (CR 8)

Planetar (CR 16)

Quest Giver

Quest for an Evil Dragon (Evil Quest Giver)

Dryad (CR 1)

Bullywug (CR  1/4) A quick guide to building a quest that passes through the territory of a monster type—without making them the villain or the quest giver.

Deception

Ancient Copper Dragon (CR 21)

Doppleganger (CR 4)

Glabrezu (CR 9)

A Deadly Friend 

Deathnight 1 (CR 17)

Cambion (CR 5)

Aboleth (CR 10)

 

Hostage

Brass Dragon Wyrmling (CR 1)

Dracolich (CR 17)

Death Tyrant (CR 14)

 

Escort Quest

Bone Devil (CR 9) Escorting a large group to safety

 

 

 

 

 

 

 

About Me

I’ve been a DM since I was about 10 years old. (Not of D&D, admittedly, but still.) After growing bored of fights that were all the same, dungeons heavily populated by one monster type, and a general shortage of ideas, I figured I’d embark on my own trip through the Monster Manual, one monster at a time. Feel free to join the quest.

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